📊New Industry-First Report: State of Developer Adoption 2025
Check it out âž”
📊New Industry-First Report: State of Developer Adoption 2025
Check it out âž”
📊New Industry-First Report: State of Developer Adoption 2025
Check it out âž”
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GLossary
Instruqt Glossary
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Developer adoption
Instructor-led Training
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Aa
API Integration
Process of connecting software applications through their APIs to enable seamless data exchange and functionality.
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Account expansion
Expanding existing customer accounts through additional purchases. Account expansion increases revenue and strengthens customer relationships. It often involves upselling, cross-selling, and renewals.
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Account upsell
Encouraging existing customers to upgrade or buy additional products. Account upsell strategies highlight product value and ROI. Successful upselling improves customer retention and revenue.
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Adaptive Learning
An educational method which uses computers as interactive teaching devices. The technology allocates resources and adjusts to the needs of each learner, providing personalized learning experiences.
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Advanced software
Sophisticated software solutions designed to solve complex technical challenges. Advanced software often includes specialized features, high performance, and robust security. These solutions are used by technical professionals to streamline workflows and drive innovation.
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Advanced software topics
In-depth learning content covering complex software concepts and features. Advanced software topics include architecture, performance tuning, and security. They are often explored through courses, labs, and documentation.
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Asynchronous
A communication style where participants interact without being simultaneously present. Asynchronous communication allows users to send and receive messages at their convenience. It promotes flexibility, productivity, and global collaboration.
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Asynchronous e-learning
A digital learning approach where learners access online courses, training modules, and study materials on their own schedule, without real-time interaction with instructors or peers
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Asynchronous education
An instructional approach where learning occurs independently of real-time teacher-student interactions.
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Asynchronous learning
A learning method that allows students, employees, or trainees to access course materials, complete assignments, and engage with educational content at their own pace, without requiring real-time interaction with instructors or peers.
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Automated Grading
AI-powered assessment of assignments and tests in online learning platforms, providing instant feedback to learners.
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Badge
A visual symbol or digital credential awarded to individuals who complete a specific learning activity, demonstrate a skill, or achieve certification.
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Blended Learning
Blended learning is an educational approach that combines traditional in-person classroom instruction with online learning activities. This method allows for a mix of synchronous (real-time) and asynchronous learning, offering flexibility and enhancing the learning experience through multiple modalities.
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Build vs. Buy Software
Strategic decision-making process evaluating in-house software development against purchasing existing solutions.
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Business success
Achieving desired outcomes and goals through product adoption. Business success results from increased efficiency, revenue, and customer satisfaction. It often correlates with effective product use.
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Buy-in
The process of gaining stakeholder support for a project or initiative. Buy-in ensures alignment across teams and leadership. It often involves demonstrating value, feasibility, and potential outcomes.
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Capture-the-Flag (CTF)
A competitive, gamified cybersecurity challenge where participants solve puzzles or exploit vulnerabilities to “capture flags” hidden in systems, files, or applications.
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Certification
A formal recognition that an individual has acquired a specific set of skills or knowledge in a particular field, technology, or platform.
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Certification program
A structured training and assessment initiative designed to validate and formally recognize an individual’s expertise in a specific technology, platform, or domain.
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Challenge
Challenges are individual and incremental steps in a track. A challenge comes with a concrete assignment for the learner. Content creators can add scripts that check if the learner has completed the challenge. The check script and all other lifecycle scripts execute on the sandbox host.
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Channel Enablement
Channel enablement involves providing partners, resellers, and distributors with the resources, tools, and training needed to effectively sell and support a company's products or services. This includes education on the product, marketing materials, and sales strategies.
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Channel Sales Training
Channel sales training focuses on educating channel partners on how to sell a company's products or services. This training typically includes product knowledge, sales techniques, competitive positioning, and understanding customer needs.
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Cloud Accounts
Cloud accounts are dedicated accounts on the major hyper scalers (AWS, Azure and GCP). Besides sandbox hosts, it is also possible to add a cloud account to a sandbox environment. When adding such an account to a sandbox environment, Instruqt will provision a temporary account on the configured provider with matching credentials, for every sandbox instance that gets started. This means every learner will be able to get access to a dedicated, private account for the duration of the sandbox. Once the learner is done with the sandbox, the Instruqt platform will automatically revoke all credentials and will cleanup up any resources that were provisioned in the cloud account.
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Cloud Computing
On-demand delivery of IT resources over the internet, offering flexible, scalable services without direct active management.
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Cloud Native Computing Foundation
Open-source software organization promoting cloud native technologies and ecosystems.
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Cloud-Native Software
Applications designed to fully leverage cloud computing capabilities, focusing on scalability and containerization.
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Cloud-based learning
Online education platform delivering scalable, accessible training content via cloud computing services.
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Cloud-native
A modern approach to designing, building, and running applications that fully leverage the benefits of cloud computing.
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CloudShare
A cloud-based virtual IT lab platform designed to support software training, sales demos, proof of concept (PoC) trials, and cybersecurity testing.
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Command Line Interface (CLI)
A Command Line Interface (CLI) is a text-based user interface used to interact with software and operating systems. Users input commands in text form to perform specific tasks, making it a powerful tool for developers, system administrators, and advanced users.
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Competitive advantage
A strategic advantage gained by outperforming competitors. Competitive advantage results from superior products, services, or strategies. It drives market leadership and customer loyalty.
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Container Orchestration
Automated management of containerized applications for efficient scaling, networking, and deployment in cloud systems.
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Content creator
When referring to content creators, we're talking about anyone who is building content within Instruqt.
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Continuous Integration/Continuous Deployment (CI/CD)
Automated software development pipeline for frequent, reliable code updates and deployments.
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Cost efficiency
Achieving more with fewer resources through optimized workflows and tools. Cost efficiency reduces operational expenses while maintaining output quality. It often involves automation, cloud adoption, and process improvements.
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Customer Health Score
A customer health score is a metric used to assess the overall health and engagement of a customer with a product or service. It combines various factors, such as usage frequency, satisfaction levels, support interactions, and renewal likelihood, to predict the potential for retention or churn.
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Customer Relationship Management (CRM)
The strategies, processes, and software tools that businesses use to manage interactions with current and potential customers.
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Customer education
Customer education involves providing training, resources, and support to help customers understand and make the most of a product or service. This can include tutorials, webinars, documentation, FAQs, and other educational content. The goal of customer education is to empower users, improve their experience, and increase product adoption and satisfaction by ensuring they have the knowledge needed to use the product effectively.
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Customer enablement
Programs that equip customers with the knowledge and skills to succeed. Customer enablement involves training, resources, and support. It empowers users to achieve their goals.
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Customer onboarding
Customer onboarding is the process of guiding new customers through the initial stages of using a product or service. It involves providing the necessary information, training, and support to help customers understand and utilize the product effectively. A successful onboarding process helps customers quickly realize the value of the product, reduces churn, and sets the foundation for a positive long-term relationship.
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Customer retention
Customer retention refers to the strategies and practices used by a business to keep its customers over time. It focuses on maintaining customer loyalty and satisfaction, minimizing churn, and encouraging repeat purchases or long-term relationships.
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Customer success
Ensuring customers achieve their desired outcomes using a product. Customer success involves onboarding, training, and ongoing support. It drives retention, satisfaction, and account growth.
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Cybersecurity Simulation
Realistic, scenario-based training exercises designed to improve organizational readiness against cyber threats.
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Cybersecurity Training
Comprehensive education programs teaching digital security skills to protect networks, systems, and data from cyber threats.
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Demo environment
Preconfigured software setup showcasing product features to potential customers in sales and marketing processes.
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DevOps
Collaborative IT practice integrating software development and operations to streamline product delivery and improve reliability.
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Developer
A professional who builds software applications, writes code, and solves technical problems. Developers work across various platforms, languages, and frameworks to create functional solutions. They play a crucial role in product innovation and digital transformation.
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Developer adoption
The process of developers embracing and actively using a product or technology. It involves developers discovering, learning, and integrating the product into their workflows. Successful developer adoption often results from intuitive documentation, hands-on experiences, and strong community support.
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Developer advocacy
The practice of building trust and meaningful relationships between software companies and developer communities.
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Developer advocate
A technical expert and communicator who builds meaningful relationships between software companies and developer communities.
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Developer applications
Software tools and platforms specifically designed for developers. Developer applications include IDEs, version control systems, and API platforms. They streamline development workflows and improve productivity.
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Developer engagement
The level of interest, interaction, and ongoing participation that developers exhibit when interacting with your product, platform, or content.
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Developer experience (DevEx)
The overall experience developers have when using a product, including ease of use and support. Good developer experience (DevEx) ensures that documentation, APIs, and tools are intuitive and reliable. Positive DevEx drives product adoption and advocacy within developer communities.
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Developer marketer
A marketer focused on engaging developers through content, tools, and experiences. Developer marketers create resources like blogs, videos, and documentation. Their goal is to drive awareness, adoption, and retention.
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Developer marketing
Marketing efforts aimed at reaching and engaging developer audiences. Developer marketing includes content creation, events, and community engagement. It drives product awareness, adoption, and loyalty.
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Developer relations (DevRel)
Building and maintaining relationships between developers and a company’s product or platform. Developer relations (DevRel) involves community building, advocacy, and support. It fosters trust, engagement, and long-term product adoption.
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Digital Adoption Platform (DAP)
A Digital Adoption Platform (DAP) is a software solution designed to help users understand and effectively use digital tools and platforms. DAPs provide in-app guidance, tutorials, and analytics to enhance user experience and adoption of new technologies.
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Digital Fluency
Proficiency in leveraging digital tools and technologies for effective learning, working, and problem-solving in the digital age.
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Digital Sales Room
A digital sales room is an online space where sales teams and potential customers can interact, share content, and collaborate during the sales process. It provides a centralized location for documents, presentations, and communication, facilitating a more streamlined and interactive sales experience.
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Documentation
Written materials that explain how to use, understand, or interact with a product, system, or process.
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Education effectiveness
The measure of how well educational programs achieve their learning objectives. High education effectiveness ensures users gain the skills needed to succeed. It often correlates with increased product adoption and user satisfaction.
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Education tech stack
The collection of tools, platforms, and services an organization uses to deliver, manage, and scale learning and training initiatives.
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Education technology (EdTech)
The use of digital tools, platforms, and methods to enhance teaching, learning, and training.
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Employee Everboarding
Employee everboarding refers to the continuous training and development of employees throughout their tenure with a company. Unlike onboarding, which is focused on new hires, everboarding aims to keep all employees engaged, up-to-date with industry trends, and aligned with company goals.
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Employee Onboarding
Employee onboarding is the process of integrating new employees into an organization. It includes orientation, training, and acclimatization activities to help new hires understand their roles, responsibilities, company culture, and workflows.
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Enablement teams
Teams that create and manage enablement programs for customers and employees. Enablement teams develop content, training, and tools. They support product adoption and user success.
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Enterprise Software Training
Enterprise software training involves educating employees on the use and functionality of large-scale software applications used within an organization. This training ensures that users can effectively utilize the software to improve productivity and efficiency.
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Environment Testing
Environment testing involves evaluating a software application or system in a controlled setting that simulates real-world conditions. This process ensures that the software functions correctly and performs well under various scenarios, including different hardware configurations, network conditions, and user behaviors.
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Environment-as-a-Service
Cloud computing model offering on-demand access to configurable IT environments for development and training.
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Gamification
Application of game-design elements in e-learning to increase user engagement and enhance the learning experience.
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Go-to-market
The strategy and activities involved in bringing a product to market and driving adoption. It includes market research, product positioning, and launch campaigns. Successful go-to-market strategies align product value with customer needs.
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Growth marketer
A marketer focused on driving business growth through user acquisition and retention. Growth marketers use data-driven strategies to optimize campaigns. They focus on experimentation, conversion, and user satisfaction.
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Growth marketing
Marketing strategies designed to drive user and revenue growth. Growth marketing focuses on acquisition, retention, and monetization. It relies on continuous testing and optimization to improve performance.
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Hackathon
An event where developers, designers, product managers, and other technologists come together—typically over a short period of time—to collaboratively build innovative software solutions, tools, or prototypes.
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Hands-on experience
Practical interaction with a product, enabling users to explore its features firsthand. Hands-on experiences improve knowledge retention and user confidence. They are often delivered through self-guided demos, training labs, or product sandboxes.
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Hands-on labs
Interactive, browser-based learning environments where users can experiment with real technologies in real-world scenarios.
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Hands-on product adoption
The process of developers adopting a product through interactive, hands-on experiences. This method allows users to explore product functionality in a real-world context. It often results in faster learning, deeper understanding, and higher adoption rates.
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Hands-on training
Interactive learning method providing practical experience with real tools and technologies in a controlled environment.
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Hands-on workshop
An interactive training experience where participants actively engage with tools, technologies, or processes in a guided, real-world environment.
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Home-grown solution
A custom-built solution developed internally to address specific needs. Home-grown solutions are tailored to organizational workflows. They offer flexibility but may require significant maintenance.
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Hot Start
Hot starting is creating a pool of sandbox instances that are instantly available when a learner starts your track. Without Hot Start, sandbox environments start on demand when a learner starts a track. This means learners have to wait for Instruqt to provision the sandbox environment before they can access them.
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Hybrid Learning
Hybrid learning is an educational model that combines online digital media with traditional face-to-face classroom methods. It allows students to experience a flexible learning environment where they can engage in both in-person and online components.
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Immersive experience
An interactive and engaging environment that replicates real-world product use. Immersive experiences provide hands-on learning and exploration. They drive deeper understanding and faster adoption of complex solutions.
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In-house solution
A solution developed and maintained within an organization. In-house solutions provide control and customization. They often address unique challenges but require internal expertise.
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Inclusive Learning
Inclusive learning refers to educational practices that provide equal access and opportunities for all students, regardless of their abilities, backgrounds, or learning preferences. It emphasizes creating a supportive environment that respects diversity and promotes equitable participation.
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Infrastructure-as-Code (IaC)
DevOps practice automating IT infrastructure provisioning and management using machine-readable definition files.
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Instructional Design
Instructional design is the practice of creating educational experiences and materials in a systematic and efficient manner. It involves analyzing learning needs, defining learning objectives, designing curriculum and content, and assessing the effectiveness of the instructional materials.
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Instructor-led Training (ILT)
Instructor-led training (ILT) is a traditional form of training where an instructor or trainer leads a group of learners in a classroom setting. ILT can occur in-person or virtually, providing structured guidance, real-time interaction, and direct feedback.
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Instruqt Qualified Lead (IQL)
An Instruqt Qualified Lead (IQL) is a high-intent lead that has engaged with an interactive product experience, demonstrating hands-on interest and a stronger buying signal than traditional MQLs.
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Interactive Demo Software
Interactive demo software allows users to engage with a simulated version of a product or service. This software provides hands-on experience, enabling users to explore features and functionalities in a controlled environment, often for training or sales purposes.
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Interactive learning
An educational approach that emphasizes active participation and hands-on engagement rather than passive consumption of information
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Interactive learning experience
A dynamic, learner-driven process that combines engagement, participation, and immediate feedback to enhance understanding and skill development.
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Katacoda
Interactive learning platform offering browser-based scenarios for hands-on coding and technology skill development.
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Kubernetes
Open-source platform for automating deployment, scaling, and management of containerized applications in cloud environments.
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Lead engagement
The level of interaction and interest shown by potential customers. Lead engagement includes actions like website visits, downloads, and demo requests. Higher engagement often indicates readiness to buy.
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Learner Experience
Learner experience refers to the overall experience of a learner during the educational process. It includes aspects such as the ease of use of the learning platform, the quality of content, engagement with instructors and peers, and the effectiveness of assessments.
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Learner engagement
The level of attention, motivation, and participation a learner demonstrates during an educational experience.
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Learner satisfaction
A key metric that reflects how well an educational or training experience meets the expectations, needs, and goals of learners.
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Learning & development (L&D)
Learning & Development (L&D) is a function within organizations focused on enhancing employees' skills, knowledge, and competencies. L&D initiatives aim to improve employee performance, support career growth, and align with organizational goals.
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Learning Experience Platform (LXP)
A Learning Experience Platform (LXP) is a digital learning platform designed to deliver personalized and engaging learning experiences. Unlike traditional Learning Management Systems (LMS), LXPs focus on user-centric content discovery, social learning, and a curated learning journey.
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