February 23, 2018
If you’ve read the About Us page, you know that we started Instruqt as a gamified challenge platform. People could solve challenges and we measured the time they took to complete them. The fastest player would win a cool prize. Over the last two years, we focused on pivoting towards a learning platform. Today, everyone can create a learning track and share it with the world. But we missed the fun part.
December 1, 2017
It all started spring 2016, when HashiCorp asked Xebia to organize HashiConf EU. We wanted to step off the beaten track of standard conference booths, give-aways and leaflets. We wanted something different, something new, something fun. Relying on positive experiences with self-paced hands-on workshops, we developed the HashiContest. For each participant, we set up an environment, allowing them to play around with the HashiCorp toolset. We added the element of gamification to give some guidance.
April 1, 2017
This letter, written some time ago, is becoming increasingly relevant for organizations that wish to stay in business: Dear executive By now you have been convinced that digital transformation is your answer to survival. You understand the new world of IT we are living in, and the forces at play that have changed the playing field and most of the game rules. One of those new rules is that you need to build an antifragile organization that focuses around continuous innovation, adaptability, speed, quality and customer delight.
March 10, 2017
Maarten van den Boogard won the Google Cloud contest during Google Cloud Next 2017 During our launch week in the course of Google Cloud Next 17 in San Francisco, Instruqt hosted a contest focussing on Google Cloud Technology. Participants were invited to play challenges in Kubernetes, App Engine, Compute Engine, Google Cloud Storage and — since the official announcement yesterday — Cloud Functions. We were happy to welcome a broad audience from all over the world, competing in different timezones.